![]() SOUND NORMALIZER ESCAPE FROM TARKOV G933 PLUSSmart Volume = 25% Soft option, compressor responsible for keeping volume constant on all elements, plus auto and smooth Other compensations needed for compression: to compensate their extremes the 250Hz band is used for that: It will be used with/without accessories (Comtacs, Helmets), with minimum adjustments in the frequencies 2-16kHz, because they are the main responsible for the noise opponents, opening and closing of doors etc. Theoretical summary by simple analyzes in game, dedicated to different situations.Įnvironment: External (stationary character / stable weather)Įnvironment: Inner (stationary character / stable weather)Įnvironment: External (character standing / unstable weather "rain")Įnvironment: Indoor (character standing / unstable weather "rain")ģ2-100Hz high band / with accessory is decreasedĮnvironment: External (character running / stable climate)ġ00-1kHz high band / with accessory significantly increasedġ-10kHz falling band / with accessory significantly increasedĮnvironment: External (passing through shrub / stable climate)ģ2-100Hz extremely high bandwidth / with accessories significantly decreasedġ00-1kHz extremely low bandwidth / with accessories significantly increasedĤ-10kHz falling band / with accessories significantly increasedĮnvironment: External / Internal (character jumping / stable climate)ģ2-100Hz high band / with accessories is decreasedġ00-500Hz high band / with accessories significantly increasedĥ00-4kHz falling band / with accessories significantly increasedĤ-10kHz noises / with accessories significantly increased noisesĮnvironment: External / Internal (passing through metals / stable climate)ġ00-1kHz high band / with accessories significantly increasedĮnvironment: External / Internal (Opposites walking and running / stable climate)ģ2-100Hz high band / with accessories significantly decreasedġ00-500Hz high band / with accessories significantly decreasedĥ00-16kHz falling band / with accessories significantly increasing especially from 4-16kHzĪmbinte: External / Internal (throws / grenades)ģ2-100Hz high band / with accessories extremely diminishedġ00-250Hz drop band / with accessories extremely diminishedĢ50-16kHz drop band / with accessories significantly decreasing especially from 4-16kHz Softwares Equalizers: Commonly found, standard examples that accompany the respective hardware or use of third parties with small adjustments, examples: vbcable + voicemeter, peace + equalizerAPO among others. I was unable to define exactly whether the problem is being generated on my PC, even though I consider possible stability (audible improvement) to happen after a few minutes of raid or shortly after the first opponent's death and loot. Finishing with a sample or initial test base, suggesting new ideas, with these best suggestions. Not forgetting stock adjustments and preferences, it is common knowledge that certain frequencies are more important than others, each has its own goals of harmony and compensation, however I would like to share the details observed about them shortly. ![]()
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